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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Building and testing our game

We have reached the point where we can build and run our game instead of just testing our game's scenes in the Unity Editor. This section will be about not only building the game, as we did earlier for the Android version of the game, but also to see whether we have any bugs with our final build. We will also look for any potential issues along the way by using performance spikes in the profiler.

Let's start building our game and see how well it runs before we do any tests.

To build our game for a PC, we need to do the following:

  1. At the top of the Unity Editor, go to File | Build Settings...
  2. Make sure all the scenes are in the Scenes In Build list and in the correct order.
  3. Platform should be set to PC, Mac & Linux Standalone. If not, select it and select the Switch Platform button.

Next, we need to add the aspect ratios that this game is intended for in the Player Settings... window:

  1. Select the Player...

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