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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

By : Walker
3.6 (12)
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Unity Certified Programmer Exam Guide

Unity Certified Programmer Exam Guide

3.6 (12)
By: Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
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14
Chapter 14: Full Unity Programmer Mock Exam

Preparing the final scene

In this section, we are going to prepare our new level3 scene in two parts – the first part of our game will have some three-dimensional art assets for the player to potentially collide with. Also, the environment will be used for our new fleeing enemies. The second part of this section is used to upgrade our camera's behavior so that instead of it being static, we now require it to move across the level. The player will also be given the same fixed speed as the camera.

By the end of this section, we will have an environment set up, as shown in the following screenshot:

Figure 12.1 – Our third level assets

The arrow going from left to right in the previous screenshot shows the path of the camera. Once it reaches a particular point, it will stop, and the level will end shortly after.

It is worth mentioning that within the level3Env prefab is a game object that holds a script called BossTrigger. This game object...

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