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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

By : Ryan Henson Creighton
4 (20)
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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

4 (20)
By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
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Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
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www.PacktPub.com
Preface
Index

About the Reviewers

Trond Abusdal, though having been interested in computers since his parents bought him and his brother a C64 in the early 90s, he first got into programming years later when writing a modification for Quake2 with a childhood friend.

This interest lead to a bachelor's degree in Computer Science in 2006, after which he started working for TerraVision, a company using game technologies as a tool for education and visualization. In 2008, he first got introduced to Unity, which is still his main game development tool, although knowledge of other technologies and tools often come in handy.

Since 2010, he is a programmer and more recently a partner at Rock Pocket Games, which makes games for a variety of different platforms, both client projects and internal projects.

Huzaifa Arab is a Game Designer by choice and a Game Programmer by need. He has been playing games since young age, which progressed to Modding/Map-making/Scripting, when he realized that some games could be a whole lot more fun if he could put his own twist in them. And so, his hobby became a professional career choice after formally graduating from DSK Supinfogame, India (where his team won the prestigious Square Enix Game Dev Competition). After a year of freelance Game Development, he currently works at Tiny Mogul Games, India, as a Principal Game Designer.

He loves to connect with people interested in Human Computer Interface, Game Engines/VR Tech, Game Design in Education, and Instrumental music. You can drop him a line at .

John Hutchinson is the founder of Rubber Ducky Games, an independent game development studio based in California.

In addition to being an exceptional programmer in multiple languages and frameworks, he is an experienced graphic designer, talented game system architect and gets excited about experience-focused design (and rubber duckies).

He is especially interested in games which push the boundaries of twitch-reflex response, explore human emotion, or leverage the interactive medium for more powerful learning experiences.

He is currently working with Making Friends Inc. as Lead Engineer and as part of the core design team, to deliver a game intent on teaching kids on the Autism-Asperger's spectrum valuable social skills.

When his face isn't glued to a computer screen he likes to play with his kids, explore board game design, and read technical books like this one.

Wei Wang made his first iOS casual game with Unity 3D in his college time, which got big success with more than 5 million downloads world-wide. Since then, he has discovered it's a great thing to make great games. After earning his master's degree from Tsinghua University (one of the best universities in China), he joined a game company in Japan and now he is trying to create interesting games with Unity 3D.

Right now, he is a skilled engineer and always eager to learn more. He now lives in Kawasaki with his wife. You can know more about him from his project's page http://project.onevcat.com or find him on his blog http://onevcat.com (Chinese). You can also follow him on twitter @onevcat.

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