Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 4.x Game Development by Example: Beginner's Guide
  • Toc
  • feedback
Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

By : Ryan Henson Creighton
4 (20)
close
Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

4 (20)
By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
close
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The anatomy of a loop


An iterative loop always starts with the for keyword. It has three important sections:

  • Where to start

  • Where to end

  • What to do after every loop finishes

In this case, we start by declaring an iterator variable called i of type int (integer), and set that iterator i to zero.

var i:int = 0

Next, we say that we're going to loop as long as the value of i is less than (<) the value of rows. Because we've already set rows to 4, this code will loop four times.

i<rows

In the third section, we increase the value of i by one. Here's how the interpreter chews through our loop:

  1. Set an integer variable called i to 0.

  2. Check to see if i is less than rows (4). 0 is less than 4, so let's go!

  3. Run the code inside the loop.

  4. When we're finished, increase i by one. (i++). i is now 1.

  5. Check again to see if i is less than rows (4). 1 is less than 4, so let's keep going.

  6. Run the code inside the loop.

  7. Repeat until we increase i to 4 on the fourth loop.

  8. Because i is no longer less than rows (4), stop repeating...

bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete