
Unity 4.x Game Development by Example: Beginner's Guide
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Let's revisit the FBXImporter and crank up the scale to make our models the proper size with no breakage.
Click on the blue HandsAndTray model in the Project panel. The FBXImporter will appear in the Inspector panel.
Change the Scale factor near the top of the FBXImporter from 0.01 to 0.03.
Click on the Generate Colliders checkbox. (We'll find out what this does very shortly.)
Click on the Apply button near the bottom of the FBXImporter. You may have to scroll down, depending on your screen size.
You should see the handsAndTray models scale up within the Game view to a reasonable size. That's better!
Auto-generating colliders
The checkbox that we ticked in the FBXImporter tells Unity to put a collider cage around our model once it's imported. You may remember that the spherical Ball GameObject and the cubic Paddle GameObject both got their own collider Components when we created them—a Sphere Collider for the Ball, and a Cube Collider...
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