
Unity 4.x Game Development by Example: Beginner's Guide
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We need to attach a new script to the heart. The script will respond to two important situations: when the heart hits the tray, and when the heart misses the tray completely and dive-bombs the Great Beyond. Let's create the script and add some simple code to it.
Right-click/alternate-click the Project panel (or use the Create button) and choose Create | JavaScript.
Rename the new script HeartBounce
.
Double-click to open the script in the script editor.
Add the following code to the top of the script above the Update
function:
function OnCollisionEnter(col : Collision) { if(col.gameObject.CompareTag("tray")) { Debug.Log("yes! hit tray!"); } }
There's some new code happening here. OnCollisionEnter
is a built-in function that gets called when the GameObject's collider touches (or collides with) another GameObject's collider, as long as one of those colliders is attached to a GameObject with...
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