
Unity 4.x Game Development by Example: Beginner's Guide
By :

What we very nearly have now is a functional Tic Tac Toe game for two players. Why waste money on a paper and pencil, when you can spend hundreds or thousands of dollars on a computer to play Tic Tac Toe?
Two human players can see for themselves whenever X or O gets 3-in-a-row and wins the game, but ideally, the game will be able to check for a win through code. We don't quite have the right elements in place to detect a win state, but we're going to spend the rest of the chapter getting there.
Ask yourself: what does the code need to know in order to determine when a player has won? How would you go about figuring that out? Put the book down for a moment and puzzle through this question, because it's exactly the type of problem you'll face when you begin building your own games.
I strongly urge you not to keep reading at this point. This isn't like one of those kids' shows where the little Mexican girl says "flap your arms like a...
Change the font size
Change margin width
Change background colour