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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

By : Ryan Henson Creighton
4 (20)
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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

4 (20)
By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
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Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – tag the objects


As we saw before with our bouncing heart, we can tag objects in the Scene, and then refer to objects in code using their tag names. Let's tag the bomb and the stein so that the player character can tell what hit him.

  1. Select the Bomb Prefab in the Project panel. (You can actually select anything in this step. We're not actually applying a tag—just creating one. But we need to select something so that we see the tag interface show up in the Inspector panel. You can also reach it by navigating to Edit | Project Settings | Tags in the Unity menu.)

  2. At the top of the Inspector panel, press and hold on the drop-down labeled Tag, and select Add Tag….

  3. Click on the gray arrow to expand the Tags list near the top of the TagManager.

  4. Click in the blank area beside the Element 0 label, and type the tag name bomb. Then punch in a tag called stein.

  5. Select the Bomb Prefab again in the Project panel. (This is when it counts.)

  6. In the Inspector panel, choose your new bomb tag from...

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