
Unity 4.x Game Development by Example: Beginner's Guide
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Let's add a built-in GameObject
to the Scene view:
In the menu, click on GameObject.
Point to Create Other.
Click on Sphere.
Well, yeah, actually! Unity has a number of prebuilt simple 3D models, also known as primitives, which we can use to get started. You've just created a built-in game object with four components on it. A component is a piece of functionality that modifies or augments a GameObject. Look at the Inspector panel to see what the Sphere's components are:
Transform: This determines how a game object is positioned, rotated, and scaled (made big or small) in your Scene view.
Mesh Filter: This component takes a mesh, and runs it through the Mesh Renderer. A Mesh defines the connected vertices that comprise a 3D structure.
Sphere Collider: This is a sphere-shaped boundary on our game object that helps Unity figure out when instances of game object colliders touch, overlap, or stop touching.
Mesh Renderer...
Change the font size
Change margin width
Change background colour