
Unity 4.x Game Development by Example: Beginner's Guide
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OK, don't get too excited. We're not actually going to build Halo... we're going to build a halo to make our bullet look all glowy and awesome.
Ensure that the Bullet GameObject is still selected.
In the menu, go to Component | Effects | Halo. This adds a cool halo effect to the bullet.
In the Inspector panel, click on the color swatch for the Halo Component. Enter the same neon-green color values as before:
R: 9
G: 255
B: 0
Change the halo's Size value to 0.5
.
Now let's get the bullet ready to move around in the physics engine.
Make sure the Bullet GameObject is still selected.
In the menu, go to Component | Physics | Rigidbody.
In the Inspector panel, uncheck Use gravity.
At the top of the Inspector panel, click on Add Tag... in the Tag dropdown.
Create a new tag called bullet
. (If you want to keep your file tidy, you can delete the old bomb and stein tags left over from the previous project, and shrink the list size down to 2
.)
Click again to select the bullet...
Change the font size
Change margin width
Change background colour