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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

By : Ryan Henson Creighton
4 (20)
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Unity 4.x Game Development by Example: Beginner's Guide

Unity 4.x Game Development by Example: Beginner's Guide

4 (20)
By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
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Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Mechanic versus skin


One skill that may help you finish a game is recognizing the difference between mechanic and skin. Your game's mechanic is how it physically functions. The very best games contain a simple mechanic that's easy to learn, hard to master, and compelling enough to keep a player interested. The mechanic in Tetris is to move and rotate falling blocks into place to create and eliminate one or more solid lines. The mechanic in many golf games is to simulate swinging a golf club by moving the controller's thumbstick around or tapping a button when the "Power" and "Accuracy" meters are at the right level. The mechanic in Breakout is to move a paddle back and forth to bounce a ball into a wall of fragile bricks.

A game's skin is how it looks and sounds. It's the animated cutscenes that establish a story. It's the theme that you choose for your game. Imagine a game where you've programmed an object to follow the mouse cursor. There are "bad" objects on the screen that you must avoid...

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