Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Photorealistic Materials and Textures in Blender Cycles
  • Table Of Contents Toc
  • Feedback & Rating feedback
Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
close
close
Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
close
close
Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

What this book covers

Chapter 1, Creating Materials in Blender, introduces the fundamental principles of materials and material properties in Blender.

Chapter 2, Introducing Material Nodes, introduces material nodes, a Blender mechanism used for controlling and tweaking materials and material properties.

Chapter 3, Mapping Images with Nodes, covers how to display saved images and textures on 3D models using a special set of material nodes.

Chapter 4, Achieving Realism with Texture Maps, explains the functions of special images called texture maps, used for adding details and features to materials to make them more realistic.

Chapter 5, Generating Texture Maps with Cycles, discusses the creation of custom texture maps, allowing us to take any image texture and add higher levels of realism and detail to it.

Chapter 6, Creating Bumpy Surfaces with Displacement Maps, covers harnessing special texture maps to control the geometry of a 3D model and create unique surface details and imperfections.

Chapter 7, UV-Unwrapping 3D Models for Texturing, details unwrapping 3D models to allow for more precise texture mapping and creating custom textures.

Chapter 8, Baking Ambient Occlusion Maps, explores using the lighting from a scene to create special images to shade 3D models and make them appear more realistic.

Chapter 9, Introducing Texture Painting, covers how to create custom texture details with Blender’s special texture painting tools.

Chapter 10, Creating Photorealistic Textures on a 3D Model, applies the learned texturing tools and techniques by completing a 3D model with realistic materials and textures.

Chapter 11, Lighting a Scene in Cycles, introduces the various forms of lighting in Blender and covers how to use them to create beautiful lighting environments for our scenes.

Chapter 12, Creating Photorealistic Environments with HDRIs, explores 360-degree images of real-life environments to create custom world backgrounds and photorealistic lighting and reflections for our 3D projects.

Chapter 13, Preparing the Camera for Rendering, explores camera settings and properties and covers how to use them to create perfect angles for our renders.

Chapter 14, Rendering with Cycles, covers controlling and optimizing render properties to create the highest quality render results.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY