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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

UV-Unwrapping 3D Models for Texturing

In this chapter, we will learn how to UV-unwrap 3D models. This will give us more control over how textures are projected on a surface. We will begin by exploring what UV-unwrapping is and how it works, before learning how to do it correctly and practicing on some models.

We will learn about two methods of UV-unwrapping. First, we will learn how to unwrap objects manually, to give us full control over the result. Then, we will learn an easy method to automatically unwrap objects, which is quicker and easier but often looks less realistic.

By the end of this chapter, you will be ready to UV-unwrap complex 3D models both manually and automatically with Blender’s help. This will give us more control over the texture mapping process and allow us to bake custom textures and texture maps.

The following topics will be covered in this chapter:

  • Understanding UV mapping
  • Unwrapping basic shapes
  • Unwrapping a cylinder
  • Unwrapping...

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