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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

Summary

In this chapter, we learned how rendering works in Blender, how to configure render properties, and how to correctly export images and animations. You now have all the fundamental skills needed to render images and videos, but you are encouraged to explore more advanced rendering techniques such as path tracing, subsurface scattering, compositing, and render passing. These techniques are useful for specific situations and can help you further improve your artwork.

This is the last step of a project in Blender, and it allows you to present your works outside of Blender and continue with post-processing in an external image editing program. With all the tools, techniques, and concepts learned so far, you are now ready to create your own materials, textures, texture maps, decals, stencils, light scenes, HDRIs, animations, and renders. This allows you to turn any 3D model into a beautiful, finalized artwork in Blender and start building an impressive portfolio.

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