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Photorealistic Materials and Textures in Blender Cycles
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In this section, we will learn about new material properties such as Roughness, Specular, Metallic, and more. This information will help us improve our understanding of how materials work in Blender, which we can then put to good use to create high-quality materials and textures.
The Specular property is used to determine how much light is reflected by a surface. If you rotate the cube in the 3D viewport, you will notice that the object has a shiny surface, as is visible in Figure 1.13. This is because the object is specular.
Figure 1.13 – Specular surface
We can control the specular level using the Specular slider in the Material Properties tab, as shown in Figure 1.14.
Figure 1.14 – The Specular slider
When we reduce the specular level on one of the materials to 0.000, light will no longer be reflected by the surface and it will become much darker, as shown in Figure...
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