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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

Painting buttons with stencils

We will now use a custom stencil to texture-paint some icons onto the buttons on the steering wheel. Lots of icons can be found online by searching for dashboard icons, but you can download a pre-made icon stencil from the link provided in the Technical requirements section of this chapter to save time.

In the following steps, we will prepare the buttons for texture painting so that we can use the stencil:

  1. Add a new material to the buttons and name the material Buttons.

    In the material, add an Image Texture node.

Figure 10.31 – Creating a new material for the buttons

Figure 10.31 – Creating a new material for the buttons

  1. In the Image Texture node, generate a new black image named Button Icons and set the resolution to 2048x2048.
Figure 10.32 – Generating a new image for the buttons

Figure 10.32 – Generating a new image for the buttons

  1. With the buttons selected in object mode, switch to the Texture Paint workspace. The object has already been UV-unwrapped.
  2. ...

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