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Photorealistic Materials and Textures in Blender Cycles
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We will now learn how to control some render properties to get the result that we want. First, we must understand the difference between the two render engines available in Blender: Eevee and Cycles.
Eevee is the default render engine, and it is used to make faster, less complex renders. It serves well for previewing renders or producing low-realism scenes such as medical or industrial animations.
Cycles is the more powerful and advanced counterpart to Eevee, and is used for creating more sophisticated, photorealistic renders. It uses a different mechanism to produce high-quality renders, but it takes a much longer time to do so. Figure 14.3 shows a comparison of the same scene rendered by Eevee and Cycles respectively.
Figure 14.3 – Eevee versus Cycles render
As you can see, Cycles produces better reflections and shading than Eevee. However, Figure 14.4 shows the differences in render times...
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