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Photorealistic Materials and Textures in Blender Cycles
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We will now learn how to bake a Diffuse map and mix it with an AO map with GIMP. This will allow us to store both textures in one image, which reduces the number of nodes needed. In the following steps, we will bake our texture into a Diffuse map:
Add an Image Texture node and generate a blank image named Diffuse Map, as shown in Figure 8.21. Keep this node disconnected from other nodes.
Figure 8.21 – Generating a blank image
For the best results, unplug all the nodes except the base color.
Figure 8.22 – Setting Bake Type to Diffuse
Disabling direct and indirect contributions will prevent reflections of light from interfering with the color of the image. Make sure that the Image Texture node with...
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