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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

What are HDRIs?

HDRIs are special images that contain a higher range of brightness values than regular images. This allows them to capture the lighting of a real-life environment, which makes them ideal to simulate environments in a 3D scene in Blender. An HDRI will create a background in our world and project light into our scene, which allows us to complete our projects with better lighting and backgrounds.

Figure 12.1 shows a simple scene that has an HDRI applied as an environment texture.

Figure 12.1 – A simple scene with an HDRI environment

Figure 12.1 – A simple scene with an HDRI environment

As you can see, the metal sphere looks photorealistic simply because of the lighting and shading cast onto the object from the environment.

Figure 12.2. shows what an HDRI looks like when viewed as a regular image. HDRIs are 360-degree images that can be imported into Blender as a spherical light source.

Figure 12.2 – An HDRI image

Figure 12.2 – An HDRI image

To understand how HDRIs work,...

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