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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Part 1: Materials in Cycles
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5
Part 2: Understanding Realistic Texturing
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9
Part 3: UV Mapping and Texture Painting
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Part 4: Lighting and Rendering
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Chapter 12: Creating Photorealistic Environments with HDRIs
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Index
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Creating custom brushes in GIMP

We will now learn to create and import into Blender our own custom-made brushes and stencils. This will allow us to texture-paint more realistic and detailed shapes and patterns onto objects. In the following steps, we will draw a brush in GIMP and load it into Blender:

  1. Open GIMP and create a new image with Ctrl + N. Set the resolution of the new image to 256 x 256, and click OK.
Figure 9.17 – Generating a new image in GIMP

Figure 9.17 – Generating a new image in GIMP

  1. In the Layer menu at the top of the screen, open the Transparency section and click on Add Alpha Channel.

    This will allow us to create a transparent background for this image.

Figure 9.18 – Adding an alpha channel to the image

Figure 9.18 – Adding an alpha channel to the image

  1. Select the entire image with Ctrl + A, and press Delete.

    This will make the entire image transparent. We now have a background for our brush. Anything we paint over this will be the shape of the brush.

...

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