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Photorealistic Materials and Textures in Blender Cycles
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As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
3D models
A
Albedo map 108
used, for creating base texture 108-110
Alpha maps 119
used, for controlling transparency 119-122
Ambient Occlusion (AO) maps 204, 205
mixing with Diffuse map, in GIMP 220-228
Area light 295
adding 295
B
background transparency
baking 137
basic shapes
Blender
Displacement maps, applying 168-174
Displacement maps, generating 175-181
light, generating 287
Normal maps, baking in 138-142
Roughness maps, creating in 135-137
texture maps, applying in 131-134
Bright/Contrast node 46
bullet hole decal
bumpy surfaces
creating...
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