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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

Understanding the basics of texture painting

Texture painting is the process of using brushes and digital painting tools to create custom textures, patterns, shapes, and details on image textures. We will now learn how to prepare a model for texture painting and how to use the basic Texture Paint interface.

First, let’s select the Texture Paint workspace at the top of the screen:

Figure 9.1 – Switching to the Texture Paint workspace

Figure 9.1 – Switching to the Texture Paint workspace

In the Texture Paint workspace, we have the Image Editor window on the left, and the 3D Viewport window on the right. In the Image Editor, there are some extra tools available because we are in Paint Mode, as shown in Figure 9.2. We can also see the UV map of the default cube in the Image Editor:

Figure 9.2 – The Texture Paint workspace

Figure 9.2 – The Texture Paint workspace

In the 3D Viewport, we also have some extra tools because we are in Texture Paint mode, as shown in Figure 9.3. We can easily switch between...

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