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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Part 1: Materials in Cycles
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Part 2: Understanding Realistic Texturing
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Part 3: UV Mapping and Texture Painting
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Part 4: Lighting and Rendering
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Chapter 12: Creating Photorealistic Environments with HDRIs
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Index
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Controlling camera settings and parameters

We will now learn about the most important camera settings and parameters offered by Blender. This will allow us to get better renders by adjusting the zoom level and focus blur.

To exercise these functions, let’s prepare a simple scene with randomly scattered basic shapes, as shown in Figure 13.12.

Figure 13.12 – A simple scene with scattered shapes

Figure 13.12 – A simple scene with scattered shapes

Using the Ctrl + Alt + Num0 shortcut, we can align the camera so that it includes all the objects in the frame. As you can see in Figure 13.13, some objects are closer and others are farther away.

Figure 13.13 – Placing the camera into the scene

Figure 13.13 – Placing the camera into the scene

When we select the camera, a new Camera Properties tab appears on the right side of the screen, as shown in Figure 13.14. Here, we can control the camera settings.

Figure 13.14 – The Camera Properties tab

Figure 13.14 – The Camera Properties tab

Let us now look at some of these...

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