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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

By : Arijan Belec
4.5 (15)
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Photorealistic Materials and Textures in Blender Cycles

Photorealistic Materials and Textures in Blender Cycles

4.5 (15)
By: Arijan Belec

Overview of this book

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
Table of Contents (21 chapters)
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Free Chapter
1
Part 1: Materials in Cycles
5
Part 2: Understanding Realistic Texturing
9
Part 3: UV Mapping and Texture Painting
14
Part 4: Lighting and Rendering

Baking an Ambient Occlusion map

We will now use a model to create an AO map. This model can be downloaded from the Technical requirements section of this chapter. In the following steps, we will generate the AO map using the Cycles render engine:

  1. UV-unwrap the model, as shown in Figure 8.3.

    This model already has marked seams, but you are encouraged to clear the seams and mark them again manually to practice UV-unwrapping.

Figure 8.3 – Marking seams on a 3D model

Figure 8.3 – Marking seams on a 3D model

Figure 8.4 shows the UV map for this model.

Figure 8.4 – A UV map

Figure 8.4 – A UV map

  1. Switch to the Cycles render engine, as shown in Figure 8.5.
Figure 8.5 – Switching to the Cycles render engine

Figure 8.5 – Switching to the Cycles render engine

  1. Create a new material for the 3D model and generate a new image in an Image Texture node, as shown in Figure 8.6.
Figure 8.6 – Generating a new image

Figure 8.6 – Generating a new image

  1. In the Bake section...

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