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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Other location-based game ideas

As you may have already guessed, probably in Chapter 1, Getting Started, Foody GO was a clone of a very popular game franchise that was launched dramatically last year. While the demo game was meant to show you how that popular game was constructed, hopefully it intrigued you into thinking about building your own game. Of course, you wouldn't want to copy a popular game like we did, so let's look at some other options for possible location-based games, as follows:

  • Strategy (Empire Building): Perhaps your players take the role of a king, ruler, or business mogul with the intent of building or securing the resources around them. For example, Parallel Kingdom, Parallel Mafia, Resources, and Turf Wars.
  • Paranormal (Survival): Perhaps you see your players as ghost or zombie hunters that either need to hunt the paranormal or just avoid being eaten. For example, Zombies, Run, and Spec Trek.
  • Treasure Hunting: Perhaps your players are treasure hunters who...
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