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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Location-based multiplayer game


Adding multiplayer support to a location-based game, as discussed in the preceding section, will not be easy. In fact, we avoided multiplayer support for our demo game because of the added complexity. Also, it was important to demonstrate that you could still build a functional location-based game without backend servers and multiplayer. In the end though, you are now here wondering how to add multiplayer support to your game.

In the preceding section, we discussed a couple of viable options to add multiplayer support: developing your own server, extending an existing platform and using an online real-time cloud database. These options may be attractive, but before we get into the specifics, let's review the fundamental problems of location-based multiplayer games, as listed:

  • Game is continuous: Our game needs to continually save state globally for all players. If you don't appreciate the magnitude of that last sentence, take a second and think about it. When...
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