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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Monster CRUD operations


Currently, our Inventory service only creates the same monster, and we need it to create new monsters and perform other operations, such as read, update, and delete monsters. By the way, the standard database operations of Create, Read, Update, and Delete is often referred to as CRUD. So, roll up your sleeves; we are actually going to do a little coding and build the monster CRUD.

Open up the InventoryService script in the editor of your choice again and scroll down to the CreateMonster method. Delete the CreateMonster method and perform the following instructions to replace it and add the other new methods:

  • CREATE: Add the following method in order to replace the CreateMonsters method:

    public Monster CreateMonster(Monster m) 
    { 
        var id = _connection.Insert(m); 
        m.Id = id; 
        return m; 
    } 
    

    Instead of creating a hardcoded monster, we now take a monster object and insert it as a new object/record in the database. This returns the...

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