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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Updating touch input


Now that we can manage our scene transitions through GameManager, we now need to set the catalyst that triggers a scene change. For the Catch scene, that will be when the player taps on a monster they want to catch, which means we will need to isolate a touch input when it is on a monster. If you recall, our current touch controls work over the entire screen and the input only directs the camera. What we need to do is customize the touch input script to handle that monster touch. Fortunately, for brevity, those script changes were added as part of our last import. Perform the following instructions to configure the new script and review those changes:

  1. Open the Unity editor and load the Map scene.
  2. In the Hierarchy window, expand the MapScene object and select the DualTouchControls object. Rename this object UI_Input in the Inspector window; this will be a more descriptive name to the function of this object.

    Tip

    Renaming game objects, classes, scripts, or other components...

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