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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Releasing the game


Even if you are developing a game as a hobby, for recreation or educational purposes you should release it at some point to others. Getting feedback on your game can be an exhilarating, humbling and even a disappointing experience. Don't be discouraged by criticism and pay attention to your tester's comments good or bad. Sending someone a screenshot or movie clip of your game for review is not enough.

The following is another set of guidelines that will improve the success of your game release, even if it is only to friends:

  • Deploy and test the game on your target platforms. This can be difficult for a platform like Android, where there are so many variations of device. However, just testing on a single Android device could reveal multiple issues your players will encounter.
  • Test with a small target audience, it is important that your testers match the audience you are releasing your game to. If you don't have any testers like that, then you need to go out and find some....

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