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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Firebase as a multiplayer platform


For many developers, using a cloud-based real-time database may be way out there and not even worth consideration. Of course, it also very much depends on the type of game you are developing. You likely wouldn't want to use a real-time database for a FPS, but fortunately, Unity has excellent options for that. For a location-based game, though, a real-time database makes ideal sense for all the reasons we mentioned earlier.

Note

Even if you are not making a location-based game and one that doesn't require ultra-high performance updates, you should consider Firebase. The free version of Firebase real-time allows 100 concurrent users and the first level subscription provides for unlimited concurrent users. Other multiplayer platforms generally start charging after 20 concurrent users.

We won't add Firebase as a multiplayer platform to the sample game we developed over the course of the book. That would likely need several chapters or even a book on its own to...

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