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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Cleaning up assets


When you first start developing with Unity, the Asset Store can be both a blessing and a curse. There are several excellent assets available in the store that can give you great strides in developing a game. However, there is often a price that comes with using too many assets, and assets that come with additional baggage like demo scenes or other packages. We discussed asset packages earlier, but here are some guidelines that will help you decide how and when to buy and/or download assets:

  • Ask yourself why you need the asset:
    • It would take too long to write your own: If you consider that most assets are priced at less than $100, it can be a compelling reason to buy, especially if the asset does a lot of things you need and you value your time. Just be sure that you need the asset, even if it's free, by following the other guidelines in this list.
    • It provides content outside your expertise: Probably, the best reason to pick up an asset is if you are new to Unity and/or game...
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