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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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GIS fundamentals

GIS stands for geographic information system, a system in which geographic data is collected, stored, analyzed, manipulated, and served as maps. Although that definition is still prominent, GIS has come to mean everything from software applications, hardware, tools, science, and services. Google Maps, for example, is the best-known example of a GIS in use today. Yet, in this book, we will also use GIS to mean the science and process of converting geographic data and mapping.

Mapping

Cartographers have been mapping the world around them for thousands of years. Yet only very recently with the development of computers did it become efficient to be used in computers and GIS to create dynamic maps. Unlike traditional hand-drawn paper maps, dynamically rendered maps are composed of layers of spatial data that could describe roads, points of interest, parks, boundaries, landscape, water, and more. As much as the common Google Maps user has little control over what layers are shown...

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