
Augmented Reality Game Development
By :

If you have already covered a couple of chapters in this book, you may be familiar with CUDLR, which is an excellent remote logging, debugging, and inspection tool. For those of you that missed the CUDLR setup in Chapter 2, Mapping the Player's Location, no worries, as we will do a review of the setup here. Of course, if you are here because of issues with CUDLR, refer to the final section in this chapter, Issues and Solutions by Chapter.
CUDLR is a remote console that runs through an internal web server created within your game. It uses the same technique we used to output the log output, but it also provides for object inspection and even customization. Use the following instructions to set up CUDLR (if you have already done this, you may want to just skim over this section):
Chapter 10
project, then open a new Unity project and import Chapter10.unitypackage
from the Chapter_10_Assets
folder of the books downloaded source code.