Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Augmented Reality Game Development
  • Table Of Contents Toc
  • Feedback & Rating feedback
Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
close
close
Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
close
close

Inventory system


If you have ever played any adventure or role-playing game, you are certainly familiar with a player inventory system. The inventory system is an essential element to these games and will be for ours also. Therefore, we will spend a little bit of time reviewing the features we need for our system. The following is a list of features we need for our inventory system:

  • Persistent: Mobile games are prone to being shut down or interrupted. Therefore, the inventory needs to maintain state between gaming sessions in a database or other methods of storage.

    Saving state should also be robust and quickly executed. For this, we could use a flat file or database. A flat file will generally be simpler to use, but a database is more robust and easily extensible.

    Note

    You could consider a flat file to be a database. In terms of our discussion, however, we will refer to database as an organized storage mechanism that supports a well-defined data definition and query language.

  • Cross platform...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY