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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Scene management

Before we jump into adding some new features to the game, we should step back a bit and address how we will transition from scene to scene. Currently, we have two scenes developed for our game: the Splash and Map scenes. Also, in this chapter, we will add two more scenes, Game and Catch. However, we currently have no way of managing scene transitions or game-object lifetime. Ideally, we want some master object and/or script that can do all that for us. This is exactly what we will build, and we will call it Game Manager.

Hold your excitement for a minute. In order to seamlessly load and transition between scenes, we want to do a little housekeeping with our current scenes. Open up Unity and perform the following instructions to clean and reorganize the current game scenes:

  1. Ensure that the Map scene is loaded in the Hierarchy window. Create a new empty game object by selecting the GameObject | Create Empty menu.
  2. Rename the new object MapScene and reset the transform to zero...
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