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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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GPS fundamentals

GPS is an acronym for global positioning system, a network of 24 to 32 satellites that orbit the earth twice every hour. As these satellites orbit, they emit time-encoded geographical signals as a beacon to any GPS device on earth that can see them. A GPS device then uses these signals to triangulate its position anywhere on the planet. The more satellites and signals a device can receive a signal from, the more accurate the location will be. We will get into more details about GPS triangulation and accuracy in Chapter 4, Spawning the Catch.

The following diagram shows a GPS device acquiring a signal from visible satellites on the network:

GPS fundamentals

GPS Device tracking visible satellites

This is a list of terms we may come across when talking about or using GPS on a device:

  • Datum: It is a term used in GPS to define the coordinate transformation system used to convert those satellite signals into usable coordinates. All GPS devices use WGS 84 as the standard, which is convenient for...
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