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Augmented Reality Game Development

Augmented Reality Game Development

By : Micheal Lanham
5 (3)
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Augmented Reality Game Development

Augmented Reality Game Development

5 (3)
By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (11 chapters)
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Adding the menu buttons


In order to connect our scenes together, we need player input to trigger an event. We do have an event setup for when the player clicks on the monster in the Map scene. However, we also want the player to move from the Map/Catch scene to the Inventory scene and back. In order to do this, we will add some UI buttons to each of the scenes.

Since we already have the Inventory scene already open, let's begin by adding the new button to that scene:

  1. Right-click (press Ctrl and click, on a Mac) on the InventoryBag object in the Hierarchy window and select UI | Button from the context menu. This will add a button just below the Panel. Expand the Button object and then select the child Text object and press delete to remove it.
  2. Select the new Button object and rename it ExitButton in the Inspector window.
  3. From the Inspector window, set the Rect Transform | Anchor Presets to bottom-center while holding the pivot and position keys. Then, change the Rect Transform properties' Width...
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