Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Augmented Reality for Developers
  • Toc
  • feedback
Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
close
Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
close

Adding the frame menu


Our Frame menu will present a list of three picture frames. When the user chooses one, it will replace the current frame used in the picture. It will work like this;

  • User selects the Frame button from the toolbar, which opens (displays) the Frame menu
  • User selects one of the frames from the list of clickable frame objects
  • The menu tells the PictureController to set the selected frame in the picture
  • The Frame menu is closed (hidden)

The menu will call SetFrame in PictureController. This function will replace the current frame object in FramedImage with the selected one. How does it know which child object of FramedImage is the frame (and not the image)? There are a number of ways to implement this, using tags or layers, for example. We will take the approach of parenting the FramedImage frame with a new object named FrameSpawn:

  1. In Hierarchy, under FramedImage, click Create Empty and name it FrameSpawn.
  2. Move the Frame 1 object in FramedImage as a child of FrameSpawn.

The FramedImage...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete