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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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What makes a good image target?


What makes a good image target and how will we know that it will track well? We can identify characteristics of the physical target and the image on it.

The target itself should have a matt finish to avoid reflections and specular highlights that might confuse the recognition software when it's processing the video feed at runtime.

It also should be rigid so it won't be distorted or morphed when the camera is viewing it. Thus, a card or paper board won't be able to bend or crease as easily as a regular piece of paper. The tracking will be more consistent.

The image should have a border so it can be readily distinguished from the background. The recommendation is this border should be roughly 8% of the image size. The border can be just white around the perimeter. Or it can be part of a texture. But just keep in mind that 8% from the border will not be taking that pattern into account.

Given these requirements, or shall we say guidelines, an ordinary business card...

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