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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Loading data from a CSV file


The next thing to do is tell InstructionModel to read its data from an external CSV file.

If you recall, we decided to compose our content using a spreadsheet, and then export it into a comma-separated values (CSV) file. We will read this data into the app at runtime. If you're using the one provided with the book, the filename is instructionsCSV.csv.

Import the CSV file as an asset into your project. Since we are going to load it from our scripts at runtime, it needs to be put into a specially named folder, Resources, anywhere within Assets.

Drag the CSV file from your file system into the Project Assets/HowToChangeATire/Resources folder in Unity (or use main menu Assets | Import New Asset).

In the InstructionModel script, we will read the file, taking one line at a time, and then parse each line, using the comma separators, into an array of strings. We can then populate our steps list with these values.

We found some open source code that does the CSV parsing, located...

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