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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Adding video content


Adding video content is very similar to adding images. Instead of an image texture, we can use Unity's MovieTextures, with one extra step to add the Unity VideoPlayer.

Adding video to the instruction content panel

First, let's add another Raw Image to the Content panel (child of Main Canvas) that we'll use as a MovieTexture.

  1. In Hierarchy, right-click Content panel and select UI | Raw Image.
  2. Rename it Video Graphic.
  3. Select Add Component | Layout Element, and select Preferred Height: 360.
  4. Position it in the Hierarchy between Title Text and Body Text.

We found a height of 360 works for our layout.

Adding video player and render texture

To render videos in Unity we can use a MovieTexture in conjunction with the VideoPlayer component.

  1. In the Assets/HowToChangeATire/Textures/ folder, create a Render Texture.
  2. Name it Video Render Texture; we can leave its default settings.

Now for the video player:

  1. In Hierarchy, create Video | Video Player.
  2. Check Loop and uncheck Play On Awake.
  3. Select Aspect...

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