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Augmented Reality for Developers
By :

One last feature I'd really like to have. When Gametime Per Day
of GameController
is set to 0.1
, the planet orbits are dynamically animated, nice and fast. But that's too fast to see the planet surfaces. When Gametime Per Day
is slowed down, say, to 24
, we can see the planet texture more clearly, but the orbits are barely noticeable. Let's provide a button to let users toggle between these speeds. Remember, this value is the number of game seconds per earth hour. So, 24 will show one earth day in 24 seconds; 0.05 will show one earth year in about 18 seconds. It should start out fast, and when you press the button, everything slows down, hence, inspect GameController
and ensure Gametime Per Day
is set to 0.05
.
In Unity, user interface (UI) buttons reside on a canvas. Create a canvas:
Hierarchy
, select Create | UI | Canvas.
Canvas
and change UI Scale Mode
to Constant Physical Size
.By default, the Canvas UI Scale Mode
is set...