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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Tracking high score

One more thing that would be good to have in our game is tracking the player's high score. For this, we not only need to keep the high score of the current session, but then persist that data so it's preserved for the next time you play.

First, we'll make a UI element to display the current high score. It will be easiest to simply duplicate the ScorePanel we just made and modify it:

  1. Select the ScorePanel in Hierarchy and duplicate it (right-click and select the option Duplicate).
  2. Rename it HighScorePanel.
  3. Set the Rect Transform to Left: -120, Top: 50, Right: 120, Bottom: -50.
  4. Rename child ScoreTitle to HighScoreTitle.
  5. Change its Text to High Score.
  6. Rename child ScoreValue to HighScoreValue.
  7. Set Font Style to Bold and Italic, and Color to a pale orange (#FF9970FF).

The current high score will be kept in an ordinary C# object class named PlayerProgress...

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