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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Move tool, with spatial mapping


The first editing feature we'll add to the project is a tool for moving the picture into place on walls in your room. This will take advantage of the HoloLens spatial mapping capability. Let's add it first, then look at spatial mapping in more detail.

The plan is to enable positioning when the user clicks the Move button. Clicking again will cancel the Move command. Specifically, the Move tool will work like this:

  • Pressing the button will activate the Move manipulation mode. The button will grow enlarged to show it is activated.
  • As you move your gaze, the button acts like a handle on the picture object. The picture follows your gaze to move to a new position.
  • The tool uses spatial mapping to detect vertical surfaces in your environment, which we'll assume to be a wall (you don't want to hang the picture on the floor or ceiling!).
  • Clicking the tool one more time deactivates Move mode, restores the icon button to its normal size, and leaves the picture in its new...

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