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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Building an earth-moon system


Let's add the moon and animate it to orbit the earth. We will organize this in the hierarchy under a new container object that we'll call Earth-Moon. This way, we can keep the earth and the moon together so later we can move them as a unit (a celestial pair) when they orbit around the sun.

You may wonder why not just make the moon a child object of the earth so they'll move together around the sun? Well, the earth also spins its day-night cycle, and we don't want the moon to inherit that angular rotation, so its orbit is separate.

Creating the container object

First, let's create the Earth-Moon container:

  1. In Hierarchy, create a new empty object under SolarSystem, named Earth-Moon and reset its Transform.
  2. Move Earth as a child of Earth-Moon.
  3. Set their positions as follows: SolarSystem (0, 0.75, 0), Earth-Moon (0, 0, 0), and Earth (0, 0, 0).

The resulting hierarchy is shown in the following screenshot:

Creating the moon

Next, we can create a Moon object from sphere. We...

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