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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Orbiting the sun


To turn this into a solar system, the earth-moon pair needs to orbit around the sun in the center.

Making the sun the center, not the earth

Presently, we're still setting things up with the earth at the center of our universe. Let's make things right, as advised by Copernicus, and move the earth into an orbital position so the sun can be the center. For this, we recommend that you go back to a top-down view in the Scene pane:

  1. In the Scene window, use the gizmo view in the upper-right corner to give a top view (click on the y-axis arrow).
  2. Click on the box in the center of the gizmo.
  3. Now move Earth-Move to Position X=5 and move Sunlight to the origin.
  4. Select Earth-Moon in Hierarchy and set Position to (5, 0, 0).
  5. Select Sunlight in Hierarchy and reset Position to (0,0,0).

Creating the sun

Creating the sun is a lot like making the earth and moon spheres, with one exception though. Since the sunlight source will be inside the sun (at 0,0,0 origin), its surface won't get illuminated. Instead...

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