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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Building and running


In this section, we'll quickly step through the process of building the project for Android, iOS, and HoloLens devices. And, we'll see how to build it using AR Toolkit, instead of Vuforia.

Exporting the SolarSystem package

If you are considering building for more than one platform, you may want to save SolarSystem as a prefab and then export it as a Unity package to reuse in a different project:

  1. In Hierarchy, select the SolarSystem object and drag it onto the project window's Assets/SolarSystem/Prefabs folder.
  2. Right-click on the SolarSystem folder and select Export Package....
  3. Uncheck Include Dependencies.
  4. Uncheck the PlanetMarkerHandler.cs script since it specifically has Vuforia dependencies.
  5. Export it.

Now if you create a new project or scene, such as for HoloLens or AR Toolkit, you can drag the entire SolarSystem prefab into that scene.

Building for Android devices – Vuforia

Well, this is a short section. We have already set up the project for Android and Vuforia in the beginning...

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