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  • Book Overview & Buying Mastering Unity 2D game development
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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Summary

In effect, the shopping or the inventory system is just a backdrop for this chapter. Its main purpose is to make you stop and think how you are going to actually make money from all your hard-earned efforts. With all the best will in the world, there has to be some return for all your labor, from recognition and sharing (which is what I mostly end up doing) to actually earning money. If you earn money, how are you getting paid, per installation, or a reoccurring revenue stream through in-app purchases?

Whichever way you go, stop and think carefully about it; don't leave it until you have finished, or in all likelihood you will be disappointed.

We covered monetization and what it means, building a GUI using the 2D system, the basic Unity3D GUI, and planning for an effective inventory system.

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