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  • Book Overview & Buying Mastering Unity 2D game development
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Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
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Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
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1
1. Overview
14
Index

Backgrounds and layers

Now that we have our hero in play, it would be nice to give him a place to live and walk around, so let's set up the home town and decorate it.

Firstly, we are going to need some more assets. So, from the asset pack you downloaded earlier, grab the following assets from the Environments pack, place them in Assets\Sprites\Environment, and name them as follows:

  • Name the ENVIRONMENTS\ STEAMPUNK\background01.png file Assets\ Sprites\Environment\background01
  • Name the ENVIRONMENTS\STEAMPUNK\environmentalAssets.png file Assets\Sprites\Environment\environmentalAssets
  • Name the ENVIRONMENTS\FANTASY\environmentalAssets.png file Assets\ Sprites\Environment\environmentalAssets2

To slice or not to slice

As we progress through this book, you will notice that some assets are single textures, whereas others contain multiple images and you may wonder which method is best to create your assets and why it is best.

The answer (as it is in a lot of these situations) depends on the needs...

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