Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Mastering Unity 2D game development
  • Toc
  • feedback
Mastering Unity 2D game development

Mastering Unity 2D game development

By : Jackson
3.8 (21)
close
Mastering Unity 2D game development

Mastering Unity 2D game development

3.8 (21)
By: Jackson

Overview of this book

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Table of Contents (15 chapters)
close
Free Chapter
1
1. Overview
14
Index

Chapter 4. The Game World

With our main character in hand, let's give him a home and a place to walk around. In this chapter, we will cover the basics of creating immersive areas where players can walk around and interact, as well as some of the techniques used to manage those areas.

This chapter will give you some practical tips and tricks of the spritesheet system introduced with Unity 4.3 and how to get it to work for you.

Lastly, we will also have a cursory look at how shaders work in the 2D world and the considerations you need to keep in mind when using them. However, we won't be implementing shaders as that could be another book in itself.

The following is the list of topics that will be covered in this chapter:

  • Working with environments
  • Looking at sprite layers
  • Handling multiple resolutions
  • An overview of parallaxing and effects
  • Shaders in 2D – an overview
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete